While most of their work/sleep routines are automated – with some control over which jobs to prioritise through buildings – you have direct control of a few specific, unique survivors. You might soon find your most important resource is your colonists themselves. Resource stockpiles to repair buildings when the mercurial sky decides to periodically vomit fire. Guard towers to deal with aggressive creatures. Burners for winter, and food reserves to compensate once fishing lakes freeze over. Like a Two Point Hospital outbreak or (to be generous to Aftermath) a Frostpunkcold snap, these events compel you to manage with one eye to the future. Such pandemics are one of a few different disasters that Aftermath will periodically jam in your clockwork colony to keep you on your frostbitten, possibly irradiated toes. When we finally saw the end of it, the colony welcomed a baby girl into this strange new world we found ourselves in. Scorched and dry, our water reserves dwindled. A few months later, we were hit by a blistering heatwave. After my first experience of a devastating pandemic that left a chunk of my population dying of thirst, I got paranoid and started dedicating a sizable patch of real estate to clean water storage. That’s not to say Aftermath’s rusty gears don’t occasionally churn out some procedural magic. It’s that same fug you’ll need to wade through to get to the interesting parts. But, like all celestial bodies plummeting to meet the earth, these fragments are eventually dulled, their fiery manes reduced to a grey-brown fug. A brilliant hue that mirrors the hints of brilliance in the game at large. Those comets are engulfed in a purple glow that gestures at a greater mystery behind the game’s otherwise rote post-apocalypse. READ MORE: ‘Battlefield 2042’ review: love cannot bloom on this battlefield.Surviving The Aftermath only manages it rarely, but there’s something undeniably vivid about watching a tiny comet land on a colonist’s head on their route back from berry picking, only to witness them stoically hoof it to the nearest medical tent for some ibuprofen and a belly rub. Even though it is a big publisher.It’s always enthralling when a colony management sim convinces you to feel empathy for the individual ant-sized workers milling back and forth between your buildings and resources. I don't see a point in buying any EA games. And i didn't buy from them cause "hate", but just because i don't have so much time to play and their games are simply not interesting. For example i never bought an ubisoft game even though it is a very big publisher. Just ignore publishers and think out of the box: Don't buy 100% games only from 1 store / publisher, if you spread out genre / game types you are golden and not dependant on only 1 publisher to get a good game out. The developers and artists are what matters in the end and if their project is fun.Īnd if you are a talented developer you will always find a new publisher or project to kickstart from. In the face of time games and their developers will be remembered and publishers very fast forgotten as copycats. My stance is as long as there are young talents there will be cool new projects from developers and as time passes publishers come and go. I'm quite lucky to be more "casual" and not bound by emotions to random publishers lol. But that all depends more on the pricing of DLC / OST and service from the platform. But likewise i might not buy any game from paradox in future. I'm quite satisfied with my discounted sale purchase for surviving mars( it had decent DLC content and pricing), i really love the OST. > this is the reason why i won't buy Stellaris and vote with my wallet to not support shady MTX skinner box behaviour. It is just ♥♥♥♥♥♥.ed to release a new game and after 2-3 years, if you wanna buy into the full experience u have to pay like 200 bucks just to get all content DLCs. I'm noob and as such only bought 1 para game ever: Surviving mars green planet. I can totally understand hating on paradox and their weird business model. To be fair, they are only the publisher - not the developer - of StA but that is enough for me to be convinced not to buy it until I can evaluate a finished product. Let's just saying I don't like what IMO is Paradox's trend of releasing increasingly less and less finished games and expecting to finish them with more and more paid DLC, as well as becoming increasing tone-deaf towards their community. You want to see me stir up some ♥♥♥♥ come visit the Imperator forums sometime. 引用自 Ericus1:rofl SkiRich This forum gets some traffic, but not that much traffic.
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